Media3 -> 1.1.0. Update project info accordingly to use Media3
ExoPlayer instead of standalone ExoPlayer.
Nav -> 2.6.0 once again, probably without the absurd bugs now
Kotlin -> 1.9.0
Kotlin Coroutines -> 1.7.2
LeakCanary -> 2.12
Fix miscellanious issues from the flattened nav graph system.
Nowhere near enough, largely counting on the planned bottom sheet menus
to eventually be able to ignore most of these issues.
Fix an issue where an upwards nested scroll past the top of the queue
list would not actually collapse the sheet.
This was apparently caused by something introduced in recyclerview
1.3.0-alpha01. No idea why. Roll back to the working version.
Fix general API 34 crashes that I could notice immediately.
Can really test any further since the API 34 AVDs are currently potatos
running at 3 FPS for some reason.
Update the app to target API 34, alongside all dependencies that expect
such.
This finally fixes some long-standing issues in newer version of MDC,
thus allowing me to remove the divider backport as well.
More work is required for predictive back (don't even know where I
start with that...), but this is a good start.
Make UserLibrary return some kind of error indicator if something
fails.
I don't have the framework for how the app will display these errors
just yet.
Drop support for Lollipop and Marshmallow.
I legit cannot build for them anymore. There's some insane dependency
tangle between Kapt and Room that makes it impossible to use anything
BUT Java 17 (maybe Java 11). If I use Java 17 or Java 11, suddenly the
whole app crashes since Lollipop and Marshmallow only support some weird
Java 8/11 chimera abomination. This issue has persisted probably since
the move to Java 11, making it basically unusable anyway, so at this point
just cut the charade and officially drop support.
Move everything over to the media3 library instead of ExoPlayer.
Media3 is worse in every way. It labels half of ExoPlayer as "unsafe"
because it thinks that it's garbage uwu "helpful" abstractions are
perfectly servicable when in reality they are a pile of garbage filled
with insane performance issues, race conditions, and a seeming lack
of awareness to the sheer absurdity of android's media APIs. It is
absolutely horrible, but ExoPlayer will stop being maintained soon
and I will have to move over for further maintenance.
Fix an issue where stripping of the FFMpeg extension would not occur,
as AGP would try to default to an entirely different NDK version.
Eventually I'm considering just vendoring the FFMpeg extension outright
once I can upstream some of the ExoPlayer patches.
Move the ExoPlayer build process into gradle by leveraging some shell
scripting and submodule magic.
This more or less kills all windows compatibility, but that is fine.
Who even develops on windows?
FINALLY update to MDC 1.7.0. After over half a year.
I have been continually blocked by doing this due to this absurd ripple
bug that was so continually frustrating. Today, I finally figred out
how to hack a fix in by using R E F L E C T I O N and manually
disabling the bugged code path since google apparently can't be bothered
to fix it.
Now, you might wonder why I didn't update to 1.8.0. That is because
there is ANOTHER RIPPLE BUG. THIS TIME WITH THE TAB LAYOUT. AND ONLY IF
IT'S IN A COLLAPSING TOOLBAR LAYOUT. Can't wait to finally use the new
1.8.0 features in December!
Use dependency injection with Coil.
This allows me to use the coil-base artifact which should remove a bit
of superfluous dexcode, assuming dagger uses less. It probably doesn't.
Finally give up and use Room to persist the playback state.
This should make dependency injection much easier, and the
implementation isn't exactly the *worst*, as I was already using
"raw" data structures for the old queue database.
Manually use our own navigation graph in the new settings view.
This avoids a crash that occurs with the default preferences navigation
(on some devices) where the differing app IDs between debug and release
makes it so that the fragments cannot be found. Because you know.
Android.
Unify the "Show Covers" and "Ignore MediaStore Covers" settings under an
new "Album covers" setting.
This will make it easier to extend to new forms of album cover
collection.
Add caching of already-parsed tag data.
This greatly reduces loading times when the music library has not
changed. This completes the music loader in it's entirety now.
Resolves#207.
Add support for ID3v2.4-style multi-value tags separated by a null
terminator.
This temporarily removes most other forms of separator parsing in the
app. My plan is to reunify it under a new separator setting that allows
the user to select how multi-value tags are separated in their library.
Separator parsing tends to be too destructive by default, so this tends
to be a good option overall.
This commit does require ExoPlayer to be forked once again to add
ID3v2.4 separator support.
Completely rework the ID system to pave the way to MusicBrainz ID
support and greatly increase ID integrity in general.
This changeset removes the old ID field, an emulation of a polynomial
hash that was used in all items, and replaces it with a new type called
UID that is specific to Music. Other types just use plain equals now,
and most instances of "id" to check for equality in the app have either
been inlined into an equals override or removed outright.
The new UID format is as follows:
datatype/format:uuid
Datatype is a tag that is just the lowercase tag name. For example,
"song". Format is the program that created the UID. auxio will be an
md5 hash, and musicbrainz will the a musicbrainz ID extracted from a
file. UUID is the uuid itself.
This is much more reliable and extendable than the old ID format. This
will also be the last time I break compat with old ID formats. From now
on, a legacy UID field will not be included to enable backwards compat,
when the time comes for a breaking change.
Make the playing indicator animate when playback is ongoing.
Previously state issues stopped me from doing this, but apparently this
time I miraculously got it working. Yay.
Resolves#218.
FINALLY upgrade to android 13.
I cannot believe it had to take until the release of the version to
finally update the SDK version, but of course it had to. For some
insane reason that I have no idea why it passed QA, the 33 SDK had
a crippling issue where attributes were not recognized. The only
way to fix this was to:
1. Upgrade to the newer studio version (Chipmunk Patch 2)
2. Upgrade to AGP 7.3.0-beta05.
Funny thing though. AGP 7.3.0 IS NOT COMPATIBLE WITH CHIPMUNK. Okay,
so we can upgrade to Dolphin then and then we can use AGP, right?
HAHAHA NOPE! Dolphin hasn't patched out the XML issue yet despite
every other release channel having a release on August 3rd. Did
some engineer at google just forget to make a release? What?
Okay, so I guess I'm forced to use Electric Eel, the UNSTABLE CANARY
VERSION that IS FILLED WITH BUGS. But oh wait, Electric Eel doesn't
like AGP 7.3.0 EITHER! It wants AGP 7.4.0, which IS ALSO IN ALPHA.
So, I'm forced to use the ALPHA studio and the ALPHA AGP version just
to use the android 13 SDK in a way that is not completely unbearable.
The android SDK, everyone.
(This is not a cry for help, I just want to write down my infinite
frustration with this stupid goose chase somewhere)
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.
EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
Fix lints that have accumulated over time.
Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
Fix two issues where Auxio's widget could not be resized to a single
cell, and another where covers would not load into the widget.
The first is caused by a random, subtle change that completely changed
up the minHeight size calculation regarding widgets. Thus, we need to
lower it for android to recognize it still as 1 cell. I cannot believe
we can't just specify the specific minimum grid size that our widget
takes up, like you know, iOS did, nearly a decade after widgets were
first added in Android.
The second is an absurd race condition stemming from me hitting the
RemoteViews memory limit. Turns out my cover bitmaps were simply too
big. Getting them below the limit requires me to resize them to a puny
~500 pixels. Why can't we just render our own views into our widget?
You know, like iOS did, nearly a decade after widgets were first added
to Android.
Nah, screw modernizing the broken widget API. Let's just vaguely copy
iOS widgets because we have to while not fixing a single issue plaguing
widget development on this OS. That way some google engineer can get
promoted faster.
Expose the queue in the MediaSession, at least I hope.
The queue is still not mutable. Don't feel comfortable implementing that
until I rework the in-app queue UI.
Rework album types into release types, with additional support for live
albums, remixes, and mixtapes.
This is not a complete implementation, nor is it meant to be. I don't
want to add technical complexity handling Remix Compilations or
DJ-Mixes unless there is demand.
Update MDC to the alpha version in order to use some extra features.
I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
Add a new Date class to represent both years and more fine-grained
dates extracted using the ExoPlayer metadata system.
In-app, the year is still shown, but sorting will use the new precision
when present. The MediaSession will also post an RFC 3339 formatted
date with this new precision, as the MediaSession documentation states
I should. No clue if the latter will cause any bugs with naive metadata
UIs in other apps.
Resolves#159.