Refactor the weird picker god module into specific sub-impls in
playback and a new navigation package.
I cannot keep this unified. The needs are too different among each
picker. Better to keep it separate, especially in preparation for
the playlist dialogs.
Use @Binds more heavily with dependency injection, whee currently
reasonable.
Reduces the amount of boilerplate "fun from" functions that need to be
used.
Finally give up and use Room to persist the playback state.
This should make dependency injection much easier, and the
implementation isn't exactly the *worst*, as I was already using
"raw" data structures for the old queue database.
Make all adapters relying on diffing unified into a DiffAdapter
superclass that can then accurately respond to the new
UpdateInstructions data.
UpdateInstructions is still not fully used everywhere, but will be
soon.
Decouple the settings god object into feature-specific settings.
This should make testing settings-dependent code much easier, as it no
longer requires a context.
Redocument the detail, home, image, and list modules.
Much of this project's documentation has drifted from actual
functionality, and newer code is pretty sparely documented.
This commit seeks to rectify that by redocumenting every source
file in this project.
More miscellanious tweaks I can't categorize since I have no time.
It's mostly attempts at improving animation visuals an failing. Really
want to switch to material animations once I can finally get the things
working.
Merge DisplayMode and PlaybackMode into a new class called MusicMode.
Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.
This commit also moves around things around the project to be slightly
more coherent.
Make PlaybackService handle delayed actions.
I wanted to do this before, but technical limitations always
stopped me from doing so. Turns out all I needed was a dash
of global mutable state to make it all work. This is actually
really good, as it separates concerns better and paves the way
for future improvements to the service.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Leverage min heights for the playback layouts instead of the land
modifier.
This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
Don't take the app widget host padding into account when trying to
calculate the widget sizing.
Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
Fix an issue on some devices where the delayed actions system would
not work on startup.
Apparently onStart can be called several times with the same intent.
No, I am not joking. What the actual hell. This would cause any
delayed action other than Restore to be overwritten. The only hard
rule about android is that there are no rules. I hate this platform
so much.
Move the switch from IO to Main to within Indexer itself, through
withContext.
This is much easier to work with than the previous system of a separate
"update" coroutine, which isn't really needed anymore given that I no
longer need to do IO work when sanitizing the playback state.
Remove WindowInsetsCompat from the project, as it is a pile of garbage.
WindowInsetsCompat refuses to actually update the correct fields when
you transform it back into a WindowInsets. This makes it impossible to
use in Auxio. The fact that Google decided to make such an
overengineered wrapper to some version-specific methods is an absolute
joke. All you needed were some extension functions, but no, let's make
an entire wrapper class filled with so many gotchas as to be unusable.
Force LTR on timeline controls, as per the Material Design guidelines.
The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.
Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.