Use dependency injection with Coil.
This allows me to use the coil-base artifact which should remove a bit
of superfluous dexcode, assuming dagger uses less. It probably doesn't.
Fully use DI in the playback module.
Previously use was split among different components that could leverage
injection, and components that could not. This fully unifies them.
Use @Binds more heavily with dependency injection, whee currently
reasonable.
Reduces the amount of boilerplate "fun from" functions that need to be
used.
Finally give up and use Room to persist the playback state.
This should make dependency injection much easier, and the
implementation isn't exactly the *worst*, as I was already using
"raw" data structures for the old queue database.
Switch back to using settings-specific listeners rather than the
SharedPreference listener.
Again, this is due to the need to decouple android code from settings.
It also allows us to fully obscure the details of what settings we are
actually working with.
Decouple the settings god object into feature-specific settings.
This should make testing settings-dependent code much easier, as it no
longer requires a context.
Allow past and currently playing queue items to be edited, instead of
just future queue items.
This was a somewhat requested feature that was impossible with the
prior queue system. With some fixes, the new queue system can now be
used to do this.
This even works with edge cases like removing the currently playing
song. Albeit, it's likely that more bug fixes and testing will be
needed.
Resolves#223.
Implement a new heap-based queue system into the app.
Unlike the prior queue, this one no longer keeps one canonical queue
and then simply swaps between shuffled and ordered queues by
re-grabbing the song list currently being played. Instead, the same
"heap" of songs is used throughout, with only the way they are
interpreted changing.
This enables a bunch of near functionality that would not be possible
with the prior queue system, but is also really unstable and needs a
lot more testing.
Currently this commit disables state saving at the moment. It will be
re-enabled when the new queue can be reliably restored.
Rework some of the taped together ways context-dependent objects were
replied on in-app, such as removing redundant constructs and extremely
hacky lifecycle mechanisms.
Redocument the detail, home, image, and list modules.
Much of this project's documentation has drifted from actual
functionality, and newer code is pretty sparely documented.
This commit seeks to rectify that by redocumenting every source
file in this project.
Rework the music picker system to be a reactive, viewmodel-based system
instead of a janky UI system.
This should make it much easier to maintain and extend in the future.
Unify the "Show Covers" and "Ignore MediaStore Covers" settings under an
new "Album covers" setting.
This will make it easier to extend to new forms of album cover
collection.
Add semi-complete support for multiple artists.
This changeset completely reworks the music linker to add the following
new behaviors:
1. Artists are now derived from both artist and album artist tags,
with them being linked to songs and albums respectively
2. Albums and songs can now have multiple artists that can be distinct
from eachother
3. Previous Genre picking infrastructure has been removed and replaced
with artist picking infrastructure. "Play from genre" has been retired
entirely.
This is a clean break to the previous artist model and may not work
with all libraries. Steps to migrate the music library will be added
to the changelog.
Resolves#195.
Merge DisplayMode and PlaybackMode into a new class called MusicMode.
Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.
This commit also moves around things around the project to be slightly
more coherent.
Migrate the playback system to a reactive model where internalPlayer
is now the complete source of truth for the playback state.
This removes the observer pattern for positions and instead introduces
a new State datatype that allows consumers to reactively calculate
where the position probably is.
This is actually really great for efficiency and state coherency, and
is really what I was trying to aim for with previous (failed) reworks
to the playback system. There's probably some bugs, but way less than
the ground-up rewrites I tried before.
This also lays the groundwork for gapless playback, as the internal
player framework is now completely capable of having more functionality
borged into it.
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.
Android 13 seemingly does this to their play/pause button, so we copy
it too.
Tangentally related to #162.
Migrate MediaSessionComponent to android 13.
This was primarily implementing custom actions with the media session
and adding some extra bug fixes that I was already planning. I was
really hoping that google fixes the nightmarish mess that was the
previous MediaStyle notification, where I had to update the session
and then the notification in a tight dance with clever tricks to not
get rate-limited, but nope. I still have to do exactly the same thing
as beforehand, but with even extra insanity due to the custom actions.
Work aroudn an issue in Android 13 where bitmap pooling would not work
correctly and reduce our max memory limit by ~10x.
When I mean work around, I mean that we reduce the size of the rounded
covers further to ensure we aren't hitting the memory limit. This also
sadly blocks us from further RemoteViews instances, as the bugged
memory size will continue to increase if we do that.
Fix two issues where Auxio's widget could not be resized to a single
cell, and another where covers would not load into the widget.
The first is caused by a random, subtle change that completely changed
up the minHeight size calculation regarding widgets. Thus, we need to
lower it for android to recognize it still as 1 cell. I cannot believe
we can't just specify the specific minimum grid size that our widget
takes up, like you know, iOS did, nearly a decade after widgets were
first added in Android.
The second is an absurd race condition stemming from me hitting the
RemoteViews memory limit. Turns out my cover bitmaps were simply too
big. Getting them below the limit requires me to resize them to a puny
~500 pixels. Why can't we just render our own views into our widget?
You know, like iOS did, nearly a decade after widgets were first added
to Android.
Nah, screw modernizing the broken widget API. Let's just vaguely copy
iOS widgets because we have to while not fixing a single issue plaguing
widget development on this OS. That way some google engineer can get
promoted faster.
Update MDC to the alpha version in order to use some extra features.
I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
Don't take the app widget host padding into account when trying to
calculate the widget sizing.
Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
Finally unify all icon activation states under the new grade modifier
in Material Symbols.
This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.