Commit graph

21 commits

Author SHA1 Message Date
OxygenCobalt
4475d4a5cc
playback: update tablet layouts
Use proper exact-size layouts for the tablet views. This also adds a
new compact view that shows more controls for landscape/tablet layouts.
2021-11-20 10:44:40 -07:00
OxygenCobalt
1ea3ddb2e0
coil: update image behavior
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
2021-11-14 16:23:25 -07:00
OxygenCobalt
032fd2bd40
style: use material in playback view
Use Slider and FloatingActionbutton in the playback view. This is not
because I wanted to, but because there were insane bugs on Lollipop
devices that stemmed from them being unable to load complex selector
resources.
2021-11-11 16:25:56 -07:00
OxygenCobalt
df49e2765f
music: refactor model usage
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
2021-10-28 19:09:54 -06:00
OxygenCobalt
5ebe17d0ad
playback: make dedicated seekbar view
Make a dedicated seekbar view so that does the layout magic necessary
to have an adequate touch target while not taking up too much space.
Isolating this makes handling the playback layout's view much easier.
2021-10-05 19:32:35 -06:00
OxygenCobalt
a820724ff2
ui: increase seekbar height
Make the seekbar more touchable by increasing it's height. This should
have no measurable impact since I did some layout black magic and made
the rest of the layout slightly inset into the SeekBar's bounds. This
is not a nice solution. Hopefully I'll be able to make a dedicated view
with a Seeker with the same insetting things later on.
2021-09-24 20:39:10 -06:00
OxygenCobalt
443c26fe98
styles: refactor style methodology
Refactor the styling again to make all styles start with the Auxio
prefix. Also try to phase out the usage of layout_width and
layout_height in most places, since those can cause a lot of
frustration if they aren't used in the layout they are expected in.
2021-09-14 20:16:55 -06:00
OxygenCobalt
0fc8f1cd02
ui: clean up colors
Further clean up coloring, adding new selectors to cut down on resource
duplication and to simplify logic in general.
2021-09-04 22:46:11 -06:00
OxygenCobalt
34367b3bae
ui: fix material issues
Migrate dividers over to material theming alongside making detail items
use a colorStateList instead of manually indexing for text colors.
2021-09-04 19:31:28 -06:00
OxygenCobalt
765f92ca98
ui: improve playback/about UIs
Make playback/about UIs follow the new liftOnScroll and edge-to-edge
idioms. This finally allows me to collapse a lot of duplicate code
into MainActivity and in general reduce code mess.
2021-08-30 19:53:19 -06:00
OxygenCobalt
f06ca142f6
style: fix accessibility issues
Fix a plethora of style issues that lead to a worse touch experience.
I tried to optimize these solutions so that they didn't reduce the layout
density too much. More updates may have to be made in the future.
2021-08-21 12:09:17 -06:00
OxygenCobalt
4c59c37111
style: use material play/pause icons
The old play/pause icons that I used to use were really bad and didn't
work right on many display densities. Give up and just use the material
ones.
2021-08-21 09:52:39 -06:00
OxygenCobalt
828ab3ccee
styles: refactor styles
Refactor styles again, this time trying to seperate the more
layout-specific attributes so that layouts become more re-usable.
This also updates the naming conventions of styles.
2021-08-06 09:36:56 -06:00
OxygenCobalt
b51ec756de
widgets: simplify layouts
Simplify the layouts used by widgets, moving the more version-specific
attributes into settings.
2021-08-05 17:00:59 -06:00
OxygenCobalt
dc2157904a
styles: refactor styles
Completely refactor styles once again to improve resource sharing and
styling maintainability.
2021-06-11 08:13:52 -06:00
OxygenCobalt
804c38d7ce
style: Use colorSurface everywhere
Instead of using @color/background directly, use ?attr/colorSurface
so that changes can be made to the theming easier. This also
resolves some more minor issues regarding certain widget's
backgrounds.
2021-05-24 19:33:54 -06:00
OxygenCobalt
373c54e28c
Add elevation to play/pause button
Add some elevation to the play/pause button for visual flair.
2021-05-17 18:34:29 -06:00
OxygenCobalt
029a4b1ff6
Refactor margin/padding
Do two things to the margin and padding system:
- Remove the redundant padding/margin dimens and replace it with a unified "spacing" dimen namespace
- Make most margin and padding dimens follow the divisible-by-8 rule in material design
2021-04-25 14:59:21 -06:00
OxygenCobalt
f04ffdb59b
Update codebase
Do a variety of small things across the codebase.
2021-02-23 13:22:09 -07:00
OxygenCobalt
2203018947
Fix issue where seams should show up on play icon
Fix a bug where a seam would display on the play icon on certain displays.
2021-02-16 20:31:37 -07:00
OxygenCobalt
e0485ebad9
Refactor coil
Completely refactor coil and how its used so that it centers around data objects instead of a hodgepodge of URIs and Song data.
2021-02-12 22:28:41 -07:00
Renamed from app/src/main/res/layout-large-land/fragment_playback.xml (Browse further)