Commit graph

81 commits

Author SHA1 Message Date
OxygenCobalt
444e4299d6
widgets: revert most widget changes
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.

There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.

I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
2022-05-25 11:03:59 -06:00
OxygenCobalt
b320f4b1bd
widgets: add thin widget
Rework the smallest widgets to have no textual metadata, alongside
adding a new widget size class.

Turns out the last tiny widget redesign made the controls far too
small. Instead, remove the textual metadata and make these widgets
more akin to the small and wide widgets. This also introduces a new
side class alongside that with more controls, again to make it
similar to the other size classes.
2022-05-24 17:12:48 -06:00
OxygenCobalt
e1e032d254
ui: re-add accent customization >api 31
Re-add accent customization on Android 12 and above.

Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.

Resolves #131.
2022-05-24 12:52:09 -06:00
OxygenCobalt
eb293022e8
widgets: rework tiny widget
Rework the tiny widget to cram even more information into it.

The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.

Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
2022-05-24 10:08:12 -06:00
OxygenCobalt
519de0e1d5
playback: add framework for handling pre-amp
Implement an internal setting for a ReplayGain pre-amp setting.

Pre-amp is a lot like above reference volume regarding Auxio's
ReplayGain implementation, where I want to implement it in order
to allow ReplayGain to graduate from being labeled "experimental".

No UI frontend has been implemented just yet.
2022-05-21 16:34:20 -06:00
OxygenCobalt
2d7dbd19cd
ui: rework custom ui components
Refactor the package structure and implementation of custom UI
components.
2022-05-21 14:52:08 -06:00
OxygenCobalt
5381e9f9a2
playback: remove media button reciever impl
Make MediaButtonReceiver an empty class without any behavior.

The previous manner in which Auxio would handle media button events
was actually bad, as in certain cases (like a rewind or if there was
no song playing) Auxio would actually crash, as the service would
not start a foreground state in time.

Fix this by removing that functionality. This should hopefully still
retain the current state.
2022-05-17 06:29:55 -06:00
OxygenCobalt
4a79de455a
playback: rework service components
Try to rework the playback service components to reduce race conditions
and improve readability.

This changeset has gone through a number of changes. I originally
wanted to unify all cover loading under a single "Component Manager",
but this turned out to be stupid given that the three service components
are different in nearly every way. Instead I just reworked them all
individually by introducing a new less-data race-prone image loading
framework, and moving around a bunch of code I was planning to move
around.
2022-05-16 20:37:42 -06:00
OxygenCobalt
a645c3a217
deps: upgrade deps
aaaaaaa
coil -> 2.0.0-rc03
material -> 1.7.0-alpha01
leakcanary -> 2.9.1
navigation -> 2.4.2
kotlin -> 1.6.21
agp -> 7.1.3
2022-04-29 20:14:17 -06:00
OxygenCobalt
d57f980148
playback: cleanup components
Fix miscellanious bugs and clean the component code.

Currently the components are in a strange state. They are a big ball of
mud with inconsistent lifecycles and callbacks. I want to find a way to
unify them under a single lifecycle, but the competing nature of them
makes this extremely difficult.
2022-04-29 19:53:58 -06:00
OxygenCobalt
8e849feb7d
playback: rename loopmode to repeatmode
Rename LoopMode to RepeatMode, which is generally much clearer
than the previous name.

This changes all non-breaking instances of "loop" in the app with
"repeat".
2022-04-29 14:52:33 -06:00
OxygenCobalt
c80af01d5c
playback: rework fields
Rework the playback fields.

The new fields are more coherent, better-named, and less prone to state
failure.
2022-04-29 14:29:56 -06:00
OxygenCobalt
2bdbe212df
playback: decouple fields and callback
Decouple the callback notifying code and the field code. This makes
code more reasonable for future changes.
2022-04-29 12:07:14 -06:00
OxygenCobalt
3a19d822ce
music: rework name heirarchy
Once again rework the naming system for music, this time with it being
much easier to localize (hopefully).
2022-04-03 12:54:29 -06:00
OxygenCobalt
b748d73abb
playback: rework audio focus
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.

Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
2022-03-27 11:51:58 -06:00
OxygenCobalt
e54a58c612
ui: audit null safety
Audit null safety to remove extraneous and stupid calls while
optimizing certain checks here and there.

This commit is primarily centered around the introduction of a new
utility: unlikelyToBeNull. This call uses requireNotNull on debug
builds and !! on release builds, which allows for bug catching in
an easier manner on normal builds while also allowing for
optimizations on the release builds.
2022-03-27 11:23:07 -06:00
OxygenCobalt
05a5ef5c3f
ui: migrate esoteric adapters to framework
Migrate all esoteric adapters to the new RecyclerView framework.

One of the shortcomings with the previous RecyclerView utilities was
how more esoteric adapters with data that does not implement Item
could not use the utlities. The new system, by comparison, is capable
of taking any type of data, so we can no migrate all of the esoteric
adapters to the new system.
2022-03-27 09:59:35 -06:00
OxygenCobalt
2406c371db
widgets: work around new coil scaling behavior
Fix an issue where album covers fail to load when not explicitly
specifying a size.

At some point, Coil changed some internal scaling logic to depend on
this weird pseudo-screen size value that caused the bitmap to fail
to load only on in widget creation process. Who knows why. Fix this
by explicitly specifying the size in all cases.
2022-03-26 11:43:48 -06:00
OxygenCobalt
8100f294d7
recycler: spin off data into separate class
Spin off the data instances into their own class called BackingData.

This is to isolate the sane adapters that rely on one type of diffing
from the insane adapters that use synchronous and asynchronous diffing
simultaniously. It also allows some of the more esoteric adapters to
implement their own backing data without much trouble or leaky
abstractions.
2022-03-26 11:32:54 -06:00
OxygenCobalt
0417a77b33
music: make resolvedName standard
Make resolvedName the standard name to use across all music items.

Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
2022-03-13 20:22:19 -06:00
OxygenCobalt
33da09a08a
all: switch to spotless
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.

This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.

Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
2022-03-13 17:38:19 -06:00
OxygenCobalt
3aaa2ab0e0
all: rework logging
Rework logging to be clearer and more standardized.

Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
2022-02-22 17:24:51 -07:00
OxygenCobalt
e1dbe6c40c
coil: force all images to a 1:1 aspect ratio
Crop all images to a 1:1 aspect ratio.

Sometimes cover art will not be a square. I never realized this because
all covers in my music library are square. This led to many strange bugs
that I would rather avoid, so create a new transformation that crops the
image to a 1:1 aspect ratio.

The reason why we use a transformation is that it won't be dependent on
the actual state of the ImageView, which is what would happen if we
used ScaleType.CENTER_CROP. In the case that we use a very weird hacky
ImageView like in the widgets, doing such would result in any cropping
not actually working correctly. It's better to do it in the
Transformation stage simply to ensure consistency.
2022-02-21 20:00:30 -07:00
OxygenCobalt
9304e58190
playback: rework playback icon visibility
Add a circular indicator to playback icons.

Sometimes it can be too difficult to tell apart the active and inactive
states of the shuffle/loop icons. However, there is really no good way
to improve the contrast on these icons without some kind of muddled UX
fragmentation, or god-awful design. Try to settle on the okay-est
version, which is to use colorPrimary with a dot indicator on views we
control, and use a more muddled semi-transparent icon on views we don't
control, like notifications and widgets.
2022-02-21 16:36:08 -07:00
OxygenCobalt
30ad7f99db
playback: fix headset focus bug
Fix an issue where headset focus would restart playback unexpectedly.

At some point during the broadcast refactor, I accidentally switched
the values of CONNECTED and DISCONNECTED when handling
AudioManager.ACTION_HEADSET_PLUG. This resulted in playback starting
for no reason in some situations.
2022-02-14 19:46:04 -07:00
OxygenCobalt
4b919b121a
util: rework context utilities
Completely rework the Context extensions for resources.

Previously, Auxio has used a strange hodge-podge of context extensions
and verbose code to get resources. Fix this by unifying most of the
resource accesses under a single, unified set of extensions. The only
ones excluded for now is the getString call, as that is used in far too
many places to effectively replace.
2022-02-06 10:45:40 -07:00
OxygenCobalt
50a2305f63
music: respect individual artist names [#66]
Modify the music loader to use the normal artist name when using song
titles while still retaining album artist functionality.

Oftentimes music files will be tagged as to use the artist tag to
specify performers, collaborators, and others, and then use the album
artist tag to group them up into a single artist. Previously, Auxio
would only use the album artist tag, which flattened the collaborator
information out for consistency. Resolve this by implementing a sort
of "resolved artist name" for songs that is used in the UI and nowhere
else. This seems to work well, but at the same time further ruins the
API surface for handling music objects. An acceptable price to pay
for a better UX.
2022-01-30 16:46:11 -07:00
OxygenCobalt
d7f34e6b94
all: migrate to api 32
Actually migrate to API 32 [Android 12L], co-inciding with the upgrade
of my studio install and the android gradle plugin. Alongside this, add
a bunch of fixes for lints that the new studio picked up.
2022-01-25 18:59:16 -07:00
OxygenCobalt
5e3569d173
all: general cleanup
General cleanup. About to do another major playback change, so
push these changes now so they are not changed later.
2022-01-09 08:22:14 -07:00
OxygenCobalt
4b7fa7415c
coil: change album cover rounding method
Forgot that coil's RoundedCornerTransformation is dependent on the
resolution of the image, resulting in inconsistent rounded corners.
Fix this by just doing the plain clipToOutline to round album covers.
2021-12-05 20:30:35 -07:00
OxygenCobalt
61624352e4
all: apply finishing touches
Apply the finishing touches for 2.0.0, mostly documentation but also
some odds and ends.
2021-11-25 12:02:10 -07:00
OxygenCobalt
4ccaa7c4bb
all: cleanup code
Clean up code and fits a bunch of miscellaneous issues.
2021-11-24 20:22:30 -07:00
OxygenCobalt
06a7d8258b
sort: refactor sorting
Refactor sorting again to support free-floating ascending/descending
values on every single sort mode. This enables greater freedom in how
users can sort their music and allows me to finally get rid of the
old legacy sematic sorting modes that chose their ascending/decending
order depending on how they wanted it.
2021-11-21 15:45:20 -07:00
OxygenCobalt
58c2681f72
widget: change default size
Make the default widget size 3x2 again. This is because the UX is
generally nicer if the smaller widget is used as the default and
because the small widget is now no longer text-only and ugly.
2021-11-20 09:53:10 -07:00
OxygenCobalt
0e3ffb973b
coil: completely refactor image loading
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
2021-11-20 09:00:23 -07:00
OxygenCobalt
1ea3ddb2e0
coil: update image behavior
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
2021-11-14 16:23:25 -07:00
OxygenCobalt
d4fa52ee13
widget: make small/wide widgets stylistic
Update the small/wide widgets to show just the cover art and controls.
This is for two reasons:
1. The old layouts wasted space, which didn't make them look very good
2. I want to add a more Material3-eque "Stylistic" widget option for
the people who want them. Doing this allows me to pack that option into
the widget without having to add a new option.
2021-11-14 09:00:54 -07:00
OxygenCobalt
67797d957e
all: cleanup code
Upgrade dependencies, fix deprecation issues, and just clean up code
in general.
2021-11-11 12:19:07 -07:00
OxygenCobalt
8f61d8479a
style: migrate to Material3 text styling
Migrate to 100% Material3 text styling. I had to basically ignore the
intended styling here just to get a sensible design here, which is
"bad" but I do what I want. The only usage of MaterialComponents left
in the project now is the dialog since the new dialog style the worst
thing ever.
2021-11-11 11:48:22 -07:00
OxygenCobalt
63198f8677
style: unify typography
Use Material typography everywhere instead of using a mix of AppCompat
and Material styles. This is still based around MaterialComponents
though, as I'm not fully sure how to wield the new Material3 text
styles yet. This also completely phases out inter bold.
2021-11-09 06:52:02 -07:00
OxygenCobalt
0a4b07e583
playback: animate playback bar
Make the playback bar animate when it's shown at runtime. This
completes the playback bar layout and honestly it looks amazing.
2021-11-01 20:01:46 -06:00
OxygenCobalt
6a03781750
drawable: fix resources
Turns out the icon commit from earlier was really slapdash and resulted
in the image drawables being lost. Also fix some misc widget issues.
2021-11-01 16:37:07 -06:00
OxygenCobalt
1beefa30a8
drawable: revamp icon
Revamp Auxio's icon entirely. Now it's generally more vibrant [won't
blend into the BG] and will actually has some style to it with an
angular song note instead of the default icon one.
2021-11-01 06:56:26 -06:00
OxygenCobalt
68782fadac
ui: create dedicated playback bar layout
Create a dedicated playback bar layout. This replaces the old janky
observer system with something that handles state better and is just
more elegant.
2021-10-30 18:21:30 -06:00
OxygenCobalt
4f4f6654c0
widgets: re-add 2x2 widgets
Re-add 2x2 widgets. They were originally removed due to strange layouts
in landscape mode, but that has now been fixed with a new "tiny" layout
meant for that specific edge case. Also rename the widget forms to more
sensible names and make the small (previously minimal) widget be
text-only again.
2021-10-28 19:46:00 -06:00
OxygenCobalt
51ba72d861
music: change loading ux
Move the main loading response code to MainFragment and add a new
method for other objects to be notified of the progress of the
music loading process. There's probably a better way to do this,
but kotlin coroutines are so complex that I don't know where I
would start. This also adds some enhancements, such as the error
message now showing in more parts of the app and SearchFragment
now re-running the query if the MusicStore instance is loaded.
2021-10-27 18:23:15 -06:00
OxygenCobalt
fe0c2761c7
music: make musicloader async
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
2021-10-24 20:01:15 -06:00
OxygenCobalt
926fef4218
widgets: increase minheight
Prevent issues with malformed widget forms on certain devices by
increasing the minimum widget height to 152dp, which is the height
that the minimal widget should take up.
2021-10-24 11:30:10 -06:00
OxygenCobalt
97808ce1c3
home: merge fast scroller
Merge the fast scroller back into Auxio once again, albeit this time
it's AFS instead of IndicatorFastScroll. This not only slims down the
implementation but also allows me to stop the scroller from appearing
every time the home view is recreated. All modifications were noted
and attribution is included to abide by the Apache 2.0 license.
2021-10-23 18:22:50 -06:00
OxygenCobalt
cb6d02fecc
coil: use exoplayer when loading quality covers
Make AlbumArtFetcher fall back to ExoPlayer's metadata system when
fetching covers. This is because some OEMs seem to cripple
MediaMetadataRetriever, which makes relying on that difficult. This
also modifies MosaicFetcher to rely on AlbumArtFetcher.

Resolves #51
2021-10-22 06:40:04 -06:00