Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Re-implement the queue, now leveraging a bottom sheet too.
This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
Use BottomSheetBehavior with the playback sheet.
This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.
This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
Add the ability to jump to arbitrary points in the queue.
This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
Hack around an issue where the notification position will not update if
one seeked while the player was paused.
This is the best implementation I can do that will not result in the
notification getting excessively rate-limited.
Expose the queue in the MediaSession, at least I hope.
The queue is still not mutable. Don't feel comfortable implementing that
until I rework the in-app queue UI.
Modify ExoPlayerBackend to handle the presence of multiple vorbis tags
for a particular key.
This is allowed by the spec and heavily leveraged by programs like
Picard. It also opens the door for better artist functionality, but
that is incredibly complicated and something I don't want to implement
right now.
Lowercase music names when hashing them to prevent drift stemming from
grouping.
The addition of the song may change the case of an artist if such
mitigations are in effect. To prevent such from invalidating music
hashes, we take the lowercase of every name hashed.
Don't take the app widget host padding into account when trying to
calculate the widget sizing.
Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
Make the search algorithm take in account the raw sort name and file
name when searching.
This allows the user to search for a particular song without typing in
a unicode/non-ideal title, instead typing in a latinized sort name or
suitable file name.
This does make Auxio's search a bit more fuzzy, but it still gets the
job done.
Resolves#184.
Related to #172.
Add a new Date class to represent both years and more fine-grained
dates extracted using the ExoPlayer metadata system.
In-app, the year is still shown, but sorting will use the new precision
when present. The MediaSession will also post an RFC 3339 formatted
date with this new precision, as the MediaSession documentation states
I should. No clue if the latter will cause any bugs with naive metadata
UIs in other apps.
Resolves#159.
Implement sort tag support in the ExoPlayer backend.
Sort tags for grouping is still derived from the templates. Album
artist sort tags are only picked if one is present. System might be
a bit buggy at the moment given that it messes with grouping/sorting
a little.
Resolves#172.
Remove the excluded directory migration code, as it causes far more
issues than it fixes.
Due to an unfixable logic bug that occurs when trying to read the
setting, Auxio will always try to migrate the database when there is
no music folders, causing a hang in some situations. Fix it by just
removing the migration.
Hide the new quality tags option for now.
This is not because I wanted to, but rather because of me wanting to
reduce the amount of bugs I will likely be thrown due to the release
of automatic rescanning.
Add automatic rescanning, for real.
This is the culmination of 6 months of work to make Auxio respond to
music updates and to research the most versatile implementation of
such. Is it the best system? No. It's actually a bit messy by necessity
in order to prevent bugs. Does it work well? Yes.
This will not be enabled by default, as it does require a battery
draining foreground service and is generally not useful for most
circumstances.
So glad to be done with this.
Resolves#72.
Revert the optional rounded corners on the bottom sheet.
It was causing too many bugs to be a sensible addition. I will only add
it if Google moves WindowInset application to layout time AND only on
devices with the stretch overscroll implemented.
Make notification updates entirely reliant on the MediaSession.
Android 11 and onwards automatically populate the notification with the
MediaSession state. This apparently conflicts with updating the
notification in some cases, resulting in the incorrect song being
shown. Fix this by not populating the notification from Android 11
onward and only posting it when the MediaSession state was set.
Resolves#179.
Remove WindowInsetsCompat from the project, as it is a pile of garbage.
WindowInsetsCompat refuses to actually update the correct fields when
you transform it back into a WindowInsets. This makes it impossible to
use in Auxio. The fact that Google decided to make such an
overengineered wrapper to some version-specific methods is an absolute
joke. All you needed were some extension functions, but no, let's make
an entire wrapper class filled with so many gotchas as to be unusable.
Rework the rounded covers option into a new "Round Mode" option.
This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
Further rework the button layout to be alike to other modern widgets.
This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.
This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.
Override isActive to control when the ReplayGain engine should
manipulate audio.
This makes the system much more efficient, as we can side-step a
useless copy when ReplayGain shouldn't be applied.
Force LTR on timeline controls, as per the Material Design guidelines.
The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.
Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.
This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
Completely rework app typography.
Today I found out that inter has a tool that allowed you to generate
line spacings for a particular font size. Several hours later, I
regenerated the entirety of Auxio's typography to use this new system.
Moreso, I also tried to eliminate some of the non-standard text styles
that I was using prior. That failed. Mostly there's two edge-cases
regarding title bolding and the playback view that I simply cannot
work through right now, since M3's typography system is horribly
restrictive.
Add a new "Detail playback mode" option that allows one to configure
what selecting a song will do in an album/artist/genre.
This is mostly a clone of the prior setting, just in a new context.
Resolves#164.
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.
This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
Revamp the shared object SettingsManager into a standalone utility
called Settings.
This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.
The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
Add a shortcut to shuffle all songs.
This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.
Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
Fix a visual issue with the queue animation where the playback view
will still slightly show.
This was caused by the lack of a background in the queue fragment UI.
Use ServiceCompat.stopForeground instead of stopForeground.
This is preliminary preparation for Android 13. I can only change SDK
versions however when the Android Gradle Plugin makes a new release
though.
Remove the animated indicator, replacing it with a static one.
I wish I could have kept this, but once again android is a sh******ed
mess and makes it impossible to dynamically animate something depending
on the playing state. It will restart the animation, ignore calls to
stop, or just flat out now run the code path in the first place due to
race conditions.
Introduce MenuFragment in order to replace ActionMenu.
ActionMenu was a terrible class filled with hacks. Introduce a new
fragment called MenuFragment that enables the same features, plus:
1. Requiring consumers the specify the menu, which prevents issues
from one-size-fits-all menus (unless absolutely necessary)
2. Fixing an issue where multiple menus appear at once
Completely rework the excluded directory system into a new
"Music Folders" system.
This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.
Resolves#154.
Use basic scroll indicators when a dialog shows a list.
Mostly for material guidelines. Excluded dialogs and int pref dialog
have not been modified, as I am still working on revamping those.
Make it so that the rounded covers option is not dependent on the show
covers option.
Rounded covers has no relation to whether to show covers (at least not
anymore with the new cover style), so it makes no sense to disable it
when show covers is turned off.
Resolves#152.
Remove malformed songs that have a size of 0 bytes, but are still
present in MediaStore.
This issue only seems to occur when files are transferred via MTP, but
are not loaded due to storage issues.
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.
This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.
The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.
I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
Add a playing indicator to cover art.
This is simply to improve the general aestethics of this view. Of
course, the current way I implement this is incredibly stupid and I
plan to replace it.
Rework the submitList animation to be less resource intensive and nicer
looking (at the cost of scroll positioning)
notifyDatasetChanged is slow and has no animation, but list diffing is
chaotic and basically useless outside of search. However, clearing the
adapter and then populating it with new items seems to work quite well,
albeit with the scroll position being lost sadly. Switch to that.
Improve Indexer's state management by splitting up the current loading
state and the last response.
This is intended to resolve a bug where if the UI task and
IndexerService are both killed, the Indexer state would become
indeterminate and the library would not show. Resolve this by keeping
track of whatever the last completed state was and falling back to it
whenever the loading process is canceled.
Add an indicator to gague the current music loading progress.
This is actually a lot harder to implement than it might seem, not only
due to UI state issues, but also due to the fact that MusicStore needs
to keep it's state sane across a myriad of possible events that could
occur while loading music. This system seems like a good stopgap until
a full service-backed implementation can be created.
Apply the notifyItemChanged fix everywhere by making it an explicit
part of the RecyclerView framework.
This way, implementing future selection and rewrite behavior will be
much easier, as the payload argument is available in every adapter
implementation.
Fix a state restore issue that would cause the parent to restore
incorrectly.
At some point, I accidentally used the index for the PlaybackMode field
when restoring the playbackState. This resulted in the playback mode
effectively reverting to ALL_SONGS and causing a number of subtle
issues.
Further refine the Indexer and ExoPlayerBackend implementations.
These fixes were primarily focused on ensuring stable grouping through
stable sorting order, and more graceful handling of edge cases in
ExoPlayerBackend.
Switch from LiveData to StateFlow.
While LiveData is a pretty good data storage/observer mechanism, it has
a few flaws:
- Values are always nullable in LiveData, even if you make them
non-null.
- LiveData can only be mutated on Dispatchers.Main, which frustrates
possible additions like a more fine-grained music status system.
- LiveData's perks are exclusive to ViewModels, which made coupling
with shared objects somewhat cumbersome.
StateFlow solves all of these by being a native coroutine solution with
proper android bindings. Use it instead.
Move out the MediaStoreCompat interface into a full interface called
Backend.
In preparation for direct metadata parsing, it would be useful to
create some kind of object system to properly handle the capabilities
of each metadata indexing mode. Backend fulfills that by allowing
each object to implement their own query and then loading routine.
This system is designed somewhat strangely. This is firstly because
the ExoPlayer metadata backend will have to plug in to the original
MediaStore backend, so making methods more granular allows the
ExoPlayer backend to avoid some of the stupid inefficiencies from
the actual MediaStore backend, such as the genre loading process.
We also want to separate the steps of loading music in order to
more adequately show the current loading process to the user in
a future change.
Implement a safe slider wrapper that does not crash with invalid values
as often.
Slider is a terrible component that is not designed with Auxio's
use-case in the slightest. Instead of gracefully degrading with invalid
values, it just crashes the entire app, which is horrible for UX.
Since SeekBar is a useless buggy version-specific sh******ed mess too,
we have no choice but to wrap Slider in a safe view layout that
hopefully hacks with the input enough to not crash the app when doing
simple seeking actions.
I hate android so much.
Resolves#140.
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.
There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.
I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
Re-add accent customization on Android 12 and above.
Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.
Resolves#131.
Hack around more insane lollipop bugs, such as:
- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly
I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
Remove references to android system strings, in favor of in-house
translations.
Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
Add recovery code to the music indexer in the case that Android doesn't
provide the DISPLAY_NAME field.
Nominally this should never happen, but OEMs will OEM and apparently
this does happen on some devices. Try to recover by grokking DATA for
a file name.
Finalize the disc number implementation within Auxio.
This is probably one of the most widely-requested features outside
of playlisting. This implementation also adds some more fine grained
sorting modes for disc numbers in particular, which actually removes
some of the quirkiness of the Sort class.
Resolves#96.
Split off the "songs loaded" about item into it's own card called
"library statistics"
This card includes the song, album, artist, and genre counts,
alongside a total duration of the music library. This is just more
informative and useful to the user.
Resolves#121.
Update the album song layout to be more alike to other songs.
Recently I migrated the TextView in the album songs to use 48dp sizing,
like the other song views. However, this resulted in a lot of empty
space that felt off. Fix this by adding a light background to the track
number, which fills the room it takes up a bit more. It also hopefully
primes the track number to take an indicator once multi-select is
added.
Implement support for positive ReplayGain values.
Turns out the blocker for this with the new AudioProcessor was that
I did not properly clamp PCM data when I manipulated the data,
resulting in target samples like 75491 being truncated to lower
values like 9955, which resulted in popping. This is a niche addition,
but also puts Auxio in a category that no other (FOSS) android music
player currently occupies. Yay.
Resolves#115.
Create an AudioProcessor implementation for ReplayGain.
Now that ExoPlayer handles AudioFocus, the ReplayGain implementation
would conflict with the changes that ducking would make to the volume.
To fix this, migrate the ReplayGain implementation to a dedicated
audio processor. This not only resolves this system, but also opens the
door for positive ReplayGain values in the future. Currently however,
our method for modifying the bitstream results in popping with values
above the reference volume, so some more work must be done in that
regard.
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.
Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.
This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
Rework the playback slide up implementation to be more straightfoward.
This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.
This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.
Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
Disable the default long-press action in the ItemTouchHelper usages.
ItemTouchHelper provides a long-press action to start an item drag by
default. However, because Auxio adds a drag handle on top of this
action, this actually results in a conflict with the default behavior
in certain cases. Replace it with a custom version of the long-press
action within the viewholders themselves.
Fix an esoteric crash with queue synchronization during the playback
restore process.
Auxio will attempt to re-synchronize the queue index whenever it is
desynchronized, however during the check for if it's desynchronized,
Auxio would do a direct index of the queue, which could result in a
crash in situations where the desynchronized index is outside of the
queue bounds.
Fix this by replacing that unprotected access with a protected access,
which not only fixes the crash but also still correctly detects
desynchronization in that case.
Resolves#89.