Commit graph

885 commits

Author SHA1 Message Date
OxygenCobalt
a253cfccc4
home: add fast scroller
Add a new fast-scroller to the home view. This required some annoying
hacks to work, but it seems to work pretty well.
2021-10-13 19:49:20 -06:00
OxygenCobalt
7ef10fa4f8
search: collapse uis into single bar
Merge the search view and the redundant appbar into a single view. Also
fix another Material3 regression that stemmed from a bad text highlight
color.
2021-10-12 18:29:54 -06:00
OxygenCobalt
2d5c438c58
playback: improve queue ui
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
2021-10-11 20:32:23 -06:00
OxygenCobalt
9fc56c1c3d
playback: make queue adding follow sort mode
Make it so that when one adds an album to the queue, it is sorted based
off of the preferred sort mode.
2021-10-11 18:59:53 -06:00
OxygenCobalt
e123999e4d
drawable: update icon
Update the app icon to reflect the new accents. Also move around some
things to make it easier to add dynamic colors later on. Don't make it
follow dynamic colors right now however, as I want to make sure it
lines up with the dynamic pixel icons before I make that change.
2021-10-11 18:54:26 -06:00
OxygenCobalt
8c7f0867f9
style: migrate to Material3
Mostly migrate to Material 3/Material You.

- Auxio should now follow dynamic colors on Android 12
- Accents have been regenerated to align with the new color roles
- Some colors have been tweaked here and there to line up with the
new design system
- Dialogs were not fully migrated, but that's because Material3 dialogs
look god-awful.
- Accent class was reworked to take up less memory

Now that this is out of the way, I can focus on other UI things before
the release of 2.0.0.
2021-10-10 16:44:17 -06:00
OxygenCobalt
5ebe17d0ad
playback: make dedicated seekbar view
Make a dedicated seekbar view so that does the layout magic necessary
to have an adequate touch target while not taking up too much space.
Isolating this makes handling the playback layout's view much easier.
2021-10-05 19:32:35 -06:00
OxygenCobalt
4b6610d236
playback: make queue reflect sort mode
Re-add the feature where the queue will reflect the current sort mode
now that all sorting is persistent.
2021-10-03 19:02:27 -06:00
OxygenCobalt
f1db0a0162
home: make sorting persisent
Re-add persistent sorting to the home lists.
2021-10-03 18:57:21 -06:00
OxygenCobalt
d0835c3a0c
detail: fix genre sort issue
Fix a problem where GenreDetailFragment would apply ASCENDING when
ARTIST was selected in the sort menu. Turns out it was a bad constant
match.
2021-10-03 18:39:49 -06:00
OxygenCobalt
7e32763662
ui: misc ui updates
Do a couple of UI changes I thought of over this week:
- Make the detail header text neutral, mostly so I can make it so that
the accent only corresponds to active thingsd
- Remove the vanity elevation from the cover images. This is mostly to
abide by Material Design.
- Move the about screen to it's own menu slot on the main fragment.
2021-10-01 20:17:48 -06:00
OxygenCobalt
e946648b24
home: refactor list management
Return to the "four seperate list fragments" system when it comes to
HomeFragment. This reduces code complexity [no more massive when
chains] and allows me to customize the content of each fragment without
adding special cases.
2021-10-01 19:49:54 -06:00
OxygenCobalt
394327a2c4
deps: upgrade deps
constraintlayout -> 2.1.1
media -> 1.4.2
exoplayer -> 2.15.1
2021-09-29 06:43:43 -06:00
OxygenCobalt
23399be0c3
ui: make tablayout text lowercase
Make the TabLayout text lowercase, which seems to be what Material3
does by default (and it looks better anyway).
2021-09-29 06:21:10 -06:00
OxygenCobalt
5c3db12f10
all: minor tweaks
Make some minor changes to recently added parts of the app.
2021-09-27 07:01:56 -06:00
OxygenCobalt
b3156941d4
home: add play/shuffle to song list
Re-add the play/shuffle options to the song list, now as a header. This
seems to be the best option UX-wise, but the implementation is really
I think the best option regarding that is to extend this idiom to all
lists or split these fragments up. Both are reasonable.
2021-09-26 19:48:44 -06:00
OxygenCobalt
3ab425839c
music: refactor music loading
Refactor music loading to be based off of songs entirely. This reduces
efficency but enables some nices fixes, notably:
1. Album artists now have basic support [You won't be able to see
specific artists, but they won't be fragmented anymore]
2. Samsung devices probably shouldn't get confused about artist names
anymore, like in #40

This should hopefully be the last time I need to refactor this horrible
system. Thank god.
2021-09-26 15:36:24 -06:00
OxygenCobalt
276f991b2b
playback: remove audiofocus duck fadeout
Remove the ducking fadeout code from AudioReactor. This is mostly
because:
1. Android 12 now does this automatically
2. It caused a ton of annoying bugs
2021-09-26 13:43:14 -06:00
OxygenCobalt
7a17282c30
detail: re-add sorting
Re-add sorting to the detail fragments, now with the new system.
2021-09-25 18:12:42 -06:00
OxygenCobalt
a820724ff2
ui: increase seekbar height
Make the seekbar more touchable by increasing it's height. This should
have no measurable impact since I did some layout black magic and made
the rest of the layout slightly inset into the SeekBar's bounds. This
is not a nice solution. Hopefully I'll be able to make a dedicated view
with a Seeker with the same insetting things later on.
2021-09-24 20:39:10 -06:00
OxygenCobalt
68b8ff0798
ui: become more material
Give up and add more material elements such as neutral toolbar colors
and rounded corners. This is largely for stylistic cohesion. I will
keep rounded corners to a minimum though, rounding album covers is a
crime against humanitity.
2021-09-24 19:46:42 -06:00
OxygenCobalt
b2ebd92d2a
ui: fix ellipsizing of certain textviews
Fix a problem where ellipsizing wouldn't work on the new TextView
styles.
2021-09-21 06:41:35 -06:00
OxygenCobalt
443c26fe98
styles: refactor style methodology
Refactor the styling again to make all styles start with the Auxio
prefix. Also try to phase out the usage of layout_width and
layout_height in most places, since those can cause a lot of
frustration if they aren't used in the layout they are expected in.
2021-09-14 20:16:55 -06:00
OxygenCobalt
d16c1099bf
settings: remove colorizeNotif option
Remove the notification colorizing option. It's simply causing too many
bugs for it to be usable, especially on Android 11 with it's insane
behavior regarding album cover loading.
2021-09-12 17:46:43 -06:00
OxygenCobalt
bc6bba56fc
widget: update preview
Update the widget preview to reflect the UI tweaks made.
2021-09-12 17:33:48 -06:00
OxygenCobalt
08169b6167
ui: clean up dead code
Clean up the last remaining legacy SortMode remnants. Also reformat all
ViewHolder IDs to be properly unique and sequential.
2021-09-12 17:06:06 -06:00
OxygenCobalt
c9dd3b97a2
ui: fix dialog issues
Remove some more redundant dialog styles and fix an issue where
preference dialogs would crash when the screen is rotated.
2021-09-12 16:13:53 -06:00
OxygenCobalt
744e4172f3
ui: improve misc ui elements
Make some minor UI tweaks across the app.
2021-09-11 20:54:36 -06:00
OxygenCobalt
cafd7d8ca6
detail: fix album regressions
Fix the accidental navToItem breakage in AlbumDetailFragment.
2021-09-11 18:10:50 -06:00
OxygenCobalt
0e0be19e1d
detail: refactor module
Completely refactor the detail module. This is for a few reasons:

- Prevent data regeneration every time a fragment re-creates.
- Make DetailModel follow the customs of other ViewModels.
- Simplify layouts into a single detail item to reduce code
complexity.

Currently sorting doesn't work, but that is still being worked out
as the legacy SortMode continues to be phased out of Auxio.
2021-09-11 17:40:19 -06:00
OxygenCobalt
d8c0037b10
detail: fix highlighting issue
Fix an issue where in certain cases a playing item would not be
highlighted if it was being re-played. This was solved my simply
adding a check for if the new item was equal and ignoring it if
it is.
2021-09-06 19:20:57 -06:00
OxygenCobalt
00b7e0cac3
ui: further apply elevation overlays
Apply elevation overlays to CompactPlaybackFragment and dragged queue
items. This makes elevation more noticable on dark mode.
2021-09-05 20:22:40 -06:00
OxygenCobalt
0433abc5cb
search: normalize unicode strings
Normalize unicode strings when making searches. This allows accented
characters to be treated as typical characters/
2021-09-05 19:42:17 -06:00
OxygenCobalt
dae334b1d6
home: re-add sorting
Re-add sorting to HomeFragment, except heavily improved. The major
improvement here is the addition of song sorting, which was a heavily
requested feature judging by #16. The setting does not save yet and
is not present in the detail fragments, but it is still a major
milestone for the new home ui.
2021-09-05 16:11:37 -06:00
OxygenCobalt
0fc8f1cd02
ui: clean up colors
Further clean up coloring, adding new selectors to cut down on resource
duplication and to simplify logic in general.
2021-09-04 22:46:11 -06:00
OxygenCobalt
34367b3bae
ui: fix material issues
Migrate dividers over to material theming alongside making detail items
use a colorStateList instead of manually indexing for text colors.
2021-09-04 19:31:28 -06:00
OxygenCobalt
23e3c0241d
ui: completely migrate to material
Drop the Bridge theme and completely migrate to material. This is for
two reasons:

- To make Material You less painful
- Improve coloring [Dark mode, other colors, etc].

Most of the previous UI elements were kept [no rounded corners], but
did come at the cost of removing the hint tagline from the search bar
since there was simply no good way to integrate it. There are also
some other miscellanious issues [Weird selection menus, dividers are
not migrated still], but those will be fixed in future commits.
2021-09-03 20:37:32 -06:00
OxygenCobalt
74d55ba59e
home: make appbar liftOnScroll
Make HomeFragment's AppBarLayout lift when the data scrolls. This
was something I wanted to do initially, but kept running into issues
with. Turns out the addition of my custom AppBarLayout made this pretty
trivial all things considered. The entire app now follows this idiom.
2021-09-03 18:02:57 -06:00
OxygenCobalt
624eb57e7a
ui: fix divider color
Divider colors were accidentally messed up when the dark theme was
revamped, fix that.
2021-09-02 06:49:20 -06:00
OxygenCobalt
2d24770ab9
Merge pull request #49 from Fjuro/patch-1
Add Czech language
2021-09-01 20:05:36 -06:00
OxygenCobalt
2a695a4977
ui: brighten dark theme
Brighten the dark theme somewhat. This is for two reasons:
- To make colorOnSurface stick out less like a sore thumb
- To be more in line with other material apps
- To make the dark theme differ from the black theme more

Black theme remains unchanged, so if one wants a much darker theme,
then they can use that.
2021-09-01 18:48:02 -06:00
Fjuro
143397f571
Add Czech language 2021-09-01 19:53:26 +02:00
OxygenCobalt
acabe9217b
ui: use colorOnSurface
Use colorOnSurface for the first time ever. I decided to pick a color
that was as non-intrusive as possible that was still differentiateable,
and I think it looks like a net improvement. It will probably be
tweaked a bit in the future as I expand it to other elevated views.
2021-08-30 20:19:52 -06:00
OxygenCobalt
765f92ca98
ui: improve playback/about UIs
Make playback/about UIs follow the new liftOnScroll and edge-to-edge
idioms. This finally allows me to collapse a lot of duplicate code
into MainActivity and in general reduce code mess.
2021-08-30 19:53:19 -06:00
OxygenCobalt
1251af660a
ui: fix liftOnScroll issues entirely
Make a hack layout that fixes the problem of the lift state not
actually following the RecyclerView state. This should remove the
need for all the fragile fixes for this UI idiom.
2021-08-30 06:43:18 -06:00
OxygenCobalt
047b885dca
ui: fix landscape problems
Once again fix annoying issues that arise from the quirks of phone
landscape mode. A lot of these fixes can be re-rolled back into the
edge-to-edge code eventually, but it requires fitsSystemWindows to
be phased out entirely.
2021-08-29 21:00:17 -06:00
OxygenCobalt
a4d2a8d48c
search: improve ui
Improve the search UI by making it edge-to-edge and adding the
liftOnScroll idiom. It does come with the caveat of walking on
eggshells to get the liftOnScroll code working, but its okay. It
may be improved in the future.
2021-08-29 20:20:25 -06:00
OxygenCobalt
e142c17fca
home: make edge-to-edge
Make the home fragment span from edge-to-edge. This also adds a nice
effect for the toolbar to fade out when it collapses.
2021-08-29 18:29:58 -06:00
OxygenCobalt
c5b1d7d735
ui: refactor edge-to-edge
Merge all edge-to-edge functions into two methods for applying insets.
This generally simplifies code.
2021-08-29 16:20:45 -06:00
OxygenCobalt
1b67f6f846
settings: improve UI
Make settings follow both edge-to-edge and the liftOnScroll idioms.
This has some minor issues with state, but these should be fixed when
I'm able to make a smooth transition for theme changes.
2021-08-28 18:12:14 -06:00